Mako (
etranger) wrote in
mylittlejamjar2015-04-29 09:17 pm
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Visual
Oh look, Mako's on the scrolls. What fascinating wisdom will she regale you all with this time?
"Somehow, I did it again - that's two years running. Equestria, you are bad for my long-term memory."
...some context would be nice, Mako.
"Anyway, yeah, it seems to be a theme that I can't remember my birthday anymore. I turned 20 last month, so...go me?"
Pause for thought.
"...does this make me too old to be a magical girl? Am I a magical woman now?"
"Somehow, I did it again - that's two years running. Equestria, you are bad for my long-term memory."
...some context would be nice, Mako.
"Anyway, yeah, it seems to be a theme that I can't remember my birthday anymore. I turned 20 last month, so...go me?"
Pause for thought.
"...does this make me too old to be a magical girl? Am I a magical woman now?"
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A pause as she takes the box.
"And also cocoa."
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"Lets get to it! What do we have to work with now?"
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"Basically, every Type has a sort of general theme to their moves, and the way these interact with each other can get pretty complex. This is kind of a simplified version, since it's entirely offense-oriented, without taking into consideration defensive concerns. The way I see it, we can use the flash cards and the mats to sort of 'prototype' the general thrust of the powers, forming a kind of rough blueprint for the transformation device."
Mako's really smiling - she hasn't had a chance for a group research session in ages.
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"The thing about the Rock type is that it's extremely short on special attacks, so we'd have to put that combination in the Physical category. And the problem with that is that Rock attacks are mostly projectiles, while most physical Fire moves are melee-range."
Moving the mats so they're touching, Mako then places the Fire and Rock cards squarely in the middle.
"If we wanted to make use of the range aspect, we'd have to split the power equally between Physical Rock and Special Fire."
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"Between the two, there's a lot of close-in power but if you cover that in fire for special, it might offer more umph to the hits."
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"So you mean...cover the rocks in fire, and then throw them?"
Mako considers.
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"And then you could combine one or more elements with another users power. Back home, during the final battle Fire and Wind combined into a flaming storm, and Lightning with Ice into a electrified crystal."
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"Rock for defense, Physical Fire for the actual attack? That could work...Rock has a defensive move designed to protect against area-of-effect attacks...hm."
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"That would be pretty useful, yeah...hm."
Mako taps the 'Dark' card with her forehoof.
"I want to do something with this, honestly - Dark is a very...technical type. Lots of attacks with conditional modifiers. I've noticed that a lot of the time, Precures are reactive instead of proactive...some Dark-type moves can be very useful for arresting the momentum of your opponents. There's one, Punishment, that actually grows stronger when used on an opponent that's powered up beyond their base state."
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"I didn't think of it like that...but the Dark type does have several moves like that. Snatch is a good one - if the opponent tries to increase their capability in some way, Snatch will actually steal the boost for your own benefit."
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"This is probably a good combination of powers for that kind of fight - Poison has a few attacks that are conditional as well - things like Venoshock and Venom Drench."
She moves the two cards to the 'Special' mat.
"It's not quite battlefield control...I'd like to say it's more like...enemy control? This combination would be focused on negating advantages, not providing them."
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"Adding in a poison element would probably also give way to a lot of crowd control when it comes down to it."
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"Honestly, most of Poison's AOE attacks are huge waves of acid or toxic sludge. Not exactly something to be throwing around willy-nilly outside of an approved battle area, honestly."
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Pause.
"Grass types learn all kinds of spore moves to inflict statuses, as well as Bug types."
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She tapped the two cards, placing them side by side with poison. "It would change the focus of their abilities."
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"...hmmm. Actually..."
She taps the 'Flying' card.
"The powders of a Bug-type combined with the wind control of a Flying type make a long-range debilitator - there are some really advanced moves that rely entirely on powders and spores that can be directed via the wind."
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"I think, for the next one, something with 'Grass' might be good."
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